This Is My Portfolio (It's Where I Keep My Old Projects)

All
C++
C#
SDL

Artificial Intelligence Tank

For my Artificial Intelligence module I was tasked with creating an AI tank that could complete a maze whilst avoiding enemy agents and collecting 3 objectives along the way; which also involved the tank needing to display intelligent behaviour and react to the enemy agents when encountering them.

To achieve this goal I created a range of different Steering Behaviours to allow my tank to be able to safely navigate and control itself around the level. I also implemented the DRS pathfinding algorithm to generate the tanks paths, allowing it to find the fastest route to any given object; and the whole system was controlled by a Fuzzy State machine that I setup to intelligently blend states whenever the code needed to.

I also tested multiple of my own tank against eachother in a battle royale, which can be seen here.

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Game Rendering Engine DirectX 11

100%

I was recently tasked with creating a graphics engine in DirectX11 that had strict requirements of level etc; to meet this I have created this simple scene that includes a range of graphics techniques: Phong shading, specular mapping, alpha clipping, obj loading, billboarding, render distance management, and an accurate skybox that is mapped to an inverted cube.

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Concurrently Networked StreetFighter

81%

For a module at university I was tasked with creating a networked application of some form using c# and windows forms.

For this brief I looked at 2D games I thought would be great to play with others online and decided to create a partial remake of Street Fighter Alpha 3. Doing this involved me creating a backend API for connecting my game code to the windows form for rendering sprites and animations and syncing them between clients.

I used the Windows Forms tick function as a locked gameloop and then used multithreading to asynchronously do the networking and rendering.

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Spider-man swinging in UE4

For my first assignment of the second year of my university course we were given 6 weeks to create anything in Unreal 4 C++. After playing Spider-Man Ps4 I wanted to try my hand at recreating the swinging system from it, and this is what I made.

The Art was sourced from a variety of places, and all programming was done by me.

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Generic Top Down RPG

100%

As an early part of my degree I was tasked with creating a 2D game without the use of a games engine using a relatively low level API for things such as vector handling. The overall project went very well with me achieving 100% in the unit after completing it. To create this project I used art assets from armm1998 on Open Game Art.

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