For my Artificial Intelligence module I was tasked with creating an AI tank that could complete a maze whilst avoiding enemy agents and collecting 3 objectives along the way; which also involved the tank needing to display intelligent behaviour and react to the enemy agents when encountering them.To achieve this goal I created a range of different Steering Behaviours to allow my tank to be able to safely navigate and control itself around the level. I also implemented the DRS pathfinding algorithm to generate the tanks paths, allowing it to find the fastest route to any given object; and the whole system was controlled by a Fuzzy State machine that I setup to intelligently blend states whenever the code needed to. I also tested multiple of my own tank against eachother in a battle royale, which can be seen here. View It
For this brief I looked at 2D games I thought would be great to play with others online and decided to create a partial remake of Street Fighter Alpha 3. Doing this involved me creating a backend API for connecting my game code to the windows form for rendering sprites and animations and syncing them between clients.
I used the Windows Forms tick function as a locked gameloop and then used multithreading to asynchronously do the networking and rendering.View It
For my first assignment of the second year of my university course we were given 6 weeks to create anything in Unreal 4 C++. After playing Spider-Man Ps4 I wanted to try my hand at recreating the swinging system from it, and this is what I made.
The Art was sourced from a variety of places, and all programming was done by me.View It