For my Artificial Intelligence module I was tasked with creating an AI tank that could complete a maze whilst avoiding enemy agents and collecting 3 objectives along the way; which also involved the tank needing to display intelligent behaviour and react to the enemy agents when encountering them.To achieve this goal I created a range of different Steering Behaviours to allow my tank to be able to safely navigate and control itself around the level. I also implemented the DRS pathfinding algorithm to generate the tanks paths, allowing it to find the fastest route to any given object; and the whole system was controlled by a Fuzzy State machine that I setup to intelligently blend states whenever the code needed to. I also tested multiple of my own tank against eachother in a battle royale, which can be seen here. View It
For Global Game Jam 2019 I worked with a hoarde defense game where you defend your kitchen from clay men that are after your food! For this project I created the enemy AI and animation trees.
I worked with:View It
For my first assignment of the second year of my university course we were given 6 weeks to create anything in Unreal 4 C++. After playing Spider-Man Ps4 I wanted to try my hand at recreating the swinging system from it, and this is what I made.
The Art was sourced from a variety of places, and all programming was done by me.View It
The art for the jungle adventure segment of the project was created by Jesse m on itch.io
The music for the Jungle Adventure is from Komiku on Free Music ArchiveView It