For this brief I looked at 2D games I thought would be great to play with others online and decided to create a partial remake of Street Fighter Alpha 3. Doing this involved me creating a backend API for connecting my game code to the windows form for rendering sprites and animations and syncing them between clients.
I used the Windows Forms tick function as a locked gameloop and then used multithreading to asynchronously do the networking and rendering.View It
For Global Game Jam 2018 I worked with a small team to create an underwater rogue-like in which the players fights against submarines as a variety of underwater creatures. On this project I did the shader programming, level generation programming, and I did the programming on the menus and UI.
Other people I worked on this with were:View It
This is an endless runner game I created whilst testing different methods for procedural generation. The game was created in Uniy c#. I used a variety of differnet generation methods to see how different methods worked and which would be best suited for similar projects in the future.View It
A portal inspired puzzle game I created for my final year of college. The game was developed in Unity c# and was made to a strict brief, which sadly included intentional bugs and issues in the game - meaning it has many base issues and I do not plan to continue it's development.View It