This Is My Portfolio (It's Where I Keep My Old Projects)

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C++
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SDL

The Ultimate Clock Simulator

96%

For my second semester of Graphical Systems I was tasked with creating an application from scratch using OpenGL. All objects in the scene are loaded via an OBJ loader that I created myself for this assignment, along with this; all objects in the scene are stored, updated, and drawn from within a scene graph that I created and implimented from scratch.

Other features:

  • The clock can be interacted with via a raycast system I created for this project
  • All walls have collisions that I created
  • The lights can be turned on and off at runtime
  • The program can be made fullscreen and windowed at runtime

View It

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